/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __REMOTEPLAYER_H__
#define __REMOTEPLAYER_H__

#include "common.h"

/* interface header */
#include "Player.h"

/* common interface headers */
#include "global.h"
#include "ShotUpdate.h"

/* local interface headers */
#include "ShotPath.h"


class RemotePlayer : public Player
{
public:
    RemotePlayer(const PlayerId&, TeamColor team, int skinIndex, const char* name, const char* motto, const PlayerType);
    ~RemotePlayer();

    virtual void addShot(const FiringInfo&);
    virtual ShotPath::Vec getShots() const;
    void purgeShots() const;

private:
    bool doEndShot(int index, bool isHit, float* pos);

private:
};


#endif /* __REMOTE_PLAYER_H__ */

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